![]() ![]() a) You need to be at least at main menu as the GameViewportClient UObject in which the Console UObject is going to be initialized needs to exist. Why do I need to inject the DLL at main menu?Ī: There are 2 things to consider here. You may change Tilde to any key you like (e.g.: F10). You will see a file here called Input.ini. Just press WinKey+R and paste the path in, then Enter to go there. If Tilde (~) key doesn't work then you need to head to %LocalAppData%\Remnant\Saved\Config\WindowsNoEditor folder.txt files press Numpad / (no, key can't be changed). Why? UE4 destroys and recreates UObjects re-initialization. What this means is if you transition in-game from one map to another or from main menu to game world and backwards, you need to re-dump them. You will find 2 files there: NamesDump.txt and ObjectsDump.txt. The dump location is your game folder (e.g.: F:\SteamLibrary\steamapps\common\Remnant\Remnant\Binaries\Win64).You may then use Tilde (~) key to open up the console in-game.Takes 1-2 seconds for the DLL to find the stuff, StaticConstruct the Console UObject and dump Names/Objects to disk.Download the archive extract content to a folder of your choice.Remnant_Console_Dumper.rar pass: sunbeam (181.83 KiB) Downloaded 673 times What this means is you can then know what the fuck you're looking at in memory, when debugging/tracing or mapping structures, and come up with your own conclusions. Will dump the UE4 FNameArray and UObjectArray, along with their addresses.I'm not the game developer You'll have to google around for commands, test stuff out and return with feedback, as opposed to just asking "what are the commands?" and waiting to be spoon-fed. As far as what you can or can't do with the console, well. ![]()
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